#DIGC 202, Are we living in cyberspace?
First of all what is cyberspace? what do we know about cyberspace? Are there any boundaries in cyberspace?
The word cyberspace was first invented by William Gibson, known as the author of Neuromancer during that time in 1984. He said,
“Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding…”
However, the word “Cyberspace” is no stranger to most of the people in the society today.
According to the Paris Review, an interview was conducted to William Gibson on how he invented the word “Cyberspace” in the first place. According to Gibson. W, he mentioned that the word “Cyberspace” first came into his mind is how he saw a bunch of kids playing a console game with a very primitive graphic representation of space and perspective and yet they are so physically involved as if they isolated themselves from the real world and living in their imaginary world. The statement that he made has created a new curiosity and an interesting statement to many people, including myself.
With the help of the technologies these days, people are getting too attached to the new world called “Cyberspace” especially the younger generation. Most common cases that related to such situation is how kids attached to the gaming world. Below here, there are few videos links shown the exact situation to prove the statement.
Most of these kids went furious due to overly attached behavior towards the gaming world. It has not only affected them emotionally but also physically. According to the article Cyberspace and the American Dream: A Magna Carta for the Knowledge Age by Ester Dyson, George Gilder, George Keyworth and Alvin Toffler, They mentioned that there are three waves of economy that influences the world that we are living today. Currently we are living in age of knowledges where people are hunger for knowledges and sooner the civilization discovered the new kind of knowledge called “electronic frontier”. They stated The Internet — the huge (2.2 million computers), global (135 countries), rapidly growing (10-15% a month) network that has captured the American imagination. Why would they said so? Due to some of the research that are done by scholars, they believed that the reason why people are prefer to live in Cyberspace because in the world of Cyberspace, there are no limitation in terms of information, knowledges (Including incorrect ideas). In addition, with the help of the modern technologies, it allows people to navigate through the cyberspace environment and make its contents understandable to the human senses in the form of written language, pictures and sound. Thus, it gives the users the freedom in Cyberspace where they can have the power of imagination and the power to discover new knowledge.This issue had became one of the concerns to the people. There are people are trying to portrait how people are attached to the cyberspace through movies like “Tron” and “The Matrix”.
Another issue I wanted to highlight is how people are attached to cyberspace by cosplay. As we can see , people are imitating the characters in games and animation character. This is also another interesting point to state that how people are living in the world of cyberspace. There are people are having the hobby of dressing up as their favorite character to imitate them and being into the character. This is also one of the consequences of the influential of Cyberspace.
Gibson. W, Delany. R. S, The Paris Review, accessed 2/9/20012, http://io9.com/5815019/william-gibson-says-cyberspace-was-inspired-by-8+bit-videogames
Dyson. E, Gilder, G. Keyworth, G & Toffler, A 1994, Cyberspace and the American Dream: A Magna Carta for the Knowledge Age, accessed 29/8/2012, http://www.pff.org/issues-pubs/futureinsights/fi1.2magnacarta.html